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Borselle Meltdown

About Borssele Meltdown

This was our last project for the second year. We had about 3 weeks to complete a first-person shooter.

I worked together with Joris de Kleijn on this project and we finished it on time and polished, following a 2-week sprint planning with client feedback at the start of each sprint.

The game features wave spawning enemies called "Haringmannen", a spooky unkillable ghost, radiation and randomly spawning item pickups that increase as your supply runs out.


Borssele Meltdown title screen

Killing a Haringman with an exploding barrel

Shooting at a Spookman

About to get the key